- The Terror Aboard The Speedwell: Special Edition Mac Os 8
- The Terror Aboard The Speedwell: Special Edition Mac Os 11
- The Terror Aboard The Speedwell: Special Edition Mac Os X
- 1LibriVox
- 2Listen
- 2.2Finding Audiobooks
- 3Volunteer
- 3.1Where to Start
- 3.3Reader (Narrator)
Germander Speedwell By Mandy Tompkins BLOOMING in May and June this 15 to 20cm tall Perennial with bright blue flowers is found on banks, gardens, hedgerows, road sides, and on waste ground.
A sci-fi visual novel where the lives of your crew are in your hands. Investigate a mysterious space station. Make your choices, live with the consequences. Spirit in the Blood, When the World was up-side-down and the East Indies were the West Indies 300BC to 1900s Egypt to The Caribbean PLAIN TEXT. It's the future. The remnants of humanity, in the aftermath of a cataclysmic event known only as The Fall, have fled a dying homeworld to seek refuge among the colonies of the.
About
LibriVox is a hope, an experiment, and a question: can the net harness a bunch of volunteers to help bring books in the public domain to life through podcasting?
LibriVox volunteers record chapters of books in the public domain, and then we release the audio files back onto the net. We are a totally volunteer, open source, free content, public domain project.
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See also: How To Get LibriVox Audio Files
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LibriVox volunteers narrate, proof listen, and upload chapters of books and other textual works in the public domain. These projects are then made available on the Internet for everyone to enjoy, for free.
There are many, many things you can do to help, so please feel free to jump into the Forum and ask what you can do to help!
See also: How LibriVox Works
Where to Start
Most of what you need to know about LibriVox can be found on the LibriVox Forum and the FAQ. LibriVox volunteers are helpful and friendly, and if you post a question anywhere on the forum you are likely to get an answer from someone, somewhere within an hour or so. So don't be shy! Many of our volunteers have never recorded anything before LibriVox.
Types of Projects
We have three main types of projects:
- Collaborative projects: Many volunteers contribute by reading individual chapters of a longer text.
- We recommend contributing to collaborative projects before venturing out to solo projects.
- Dramatic Readings and Plays: contributors voice the individual characters. When complete, the editor compiles them into a single recording
- Solo projects: One experienced volunteer contributes all chapters of the project.
Proof Listener (PL)
Not all volunteers read for LibriVox. If you would prefer not to lend your voice to LibriVox, you could lend us your ears. Proof listeners catch mistakes we may have missed during the initial recording and editing process.
Reader (Narrator)
Readers record themselves reading a section of a book, edit the recording, and upload it to the LibriVox Management Tool.
For an outline of the Librivox audiobook production process, please see The LibriVox recording process.
One Minute Test
We require new readers to submit a sample recording so that we can make sure that your set up works and that you understand how to export files meeting our technical standards. We do not want you to waste previous hours reading whole chapters only to discover that your recording is unusable due to a preventable technical glitch.
- (In another language: Deutsch, Español, Francais, Italiano, Portugues)
Record
The Terror Aboard The Speedwell: Special Edition Mac Os 8
- (In another language: Deutsch, Español, Francais, Nederlands, Português, Tagalog, 中文)
Recording Resources: Non-Technical
- LibriVox disclaimer in many languages
Recording Resources: Technical
Dramatic Readings and Plays
Book Coordinator (BC)
A book coordinator (commonly abbreviated BC in the forum) is a volunteer who manages all the other volunteers who will record chapters for a LibriVox recording.
Metadata Coordinator (MC)
Metadata coordinators (MCs), help and advise Book Coordinators, and take over the files with the completed recordings (soloists are also Book Coordinators in this sense, as they prepare their own files for the Meta coordinators). The files are then prepared and uploaded to the LibriVox catalogue, in a lengthy and cumbersome process.
More info:
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Volunteer graphic artists create the album cover art images shown in the catalog.
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NOTE: Anyone may read this Wiki, but if you wish to edit the pages, please log in, as this Wiki has been locked to avoid spam. Apologies for the inconvenience.
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The Terror Aboard the Speedwell
Resort (itch) mac os. Creator: Javy Gwaltney (Illustration by ElizabethSimins)
Genre: Interactive Fiction (Horror)
Platform: PC, Mac, Linux
Special Edition Release: September 2014 (about 3 years, 8 months ago)
Where to Buy: On itch.io
Lo-Fi Sci-Fi
Ask gamers where they buy games digitally these days, and they'll name a number of places. Xbox Live, Steam, Playstation Network, Battle.net, the Nintendo eShop – the list goes on. So many digital platforms exist to buy and play games now, that it becomes easy to remain complacent within the one or two places one may visit, not realizing there's still a wide world of video games to explore elsewhere. While some of the services already listed serve specific interests and remain closed off, there are other storefronts that thrive by remaining independent and open. For people who may be daunted by the way a big-name distributor runs their services, or for those who are looking for something different, a good place to go may be itch.io.
Itch bills itself as a platform for independent developers. People who want to host their games on the platform can operate their page as they see fit, and sell games at a price they prefer, including pay-what-you-want options. Running their stores this way gives the impression of a personal touch – something that is often lost in the standardized method of most distributors. A wide variety of games can be found on Itch, too. There are bigger games, such as Tacoma, but there are also grassroots exclusives that can't be found anywhere else. These often come from hobbyists, people with a passion for video game storytelling, and experienced developers looking for something different.
A great example of what can be found exclusively on Itch can be seen with Javy Gwaltney's The Terror Aboard the Speedwell. This game does horror in a way some might not expect – through having the player read text. The player reads as the situation unfolds, and at end of each screen, they're expected to pick a choice. Sometimes this means choosing where to head to next, but can just as easily mean who lives and who dies in the story. It's kind of like playing a visual novel, without the visuals. Or playing Telltale's The Walking Dead, but stripped down to its barest elements. With 60 endings to find, and each playthrough taking about 45 minutes, plus a few pieces of downloadable content giving interactive backstories to several characters, there's a lot of replayability for those who are looking for it.
Of course, this isn't the kind of game for everyone. People who prioritize gameplay over story might be out of their element. Also, the lack of freedom can feel stifling for some, because unlike text adventures such as Zork, there is no manual text entry. The player can only choose from the given options on screen, whether they like any of them or not.
However, for the many who are interested, the story is what matters most, and Speedwell's story is worth the time investment. It concerns an exploratory team being sent to Earth long after humanity has abandoned it. While surveying their surroundings, the crew encounters horrors right out of Alien and worse – infection spreads, crew members turn on each other, and those who aren't dead and beaten to a pulp by the end of the story might wish they were. Players take part by choosing one of the two playable characters, Julia or Zoe, and become the newest member of the crew, trying to find her footing in the midst of all of this chaos and disaster.
Some might have a problem with this because, really, Alien-like stories are commonplace. Everything from Event Horizon, to Dead Space, to the film adaptation of Doom has done something like it. The interesting part is that even though the stereotypes are there (the military jargon, nicknames like 'Meat,' and the topic of sex seemingly at the edge of every conversation, among other things), the story and the characters are still interesting. Speedwell is a good example of a story that uses well-worn territory to its benefit, using what's familiar to help people understand what's so special about this particular tale.
Written in Twine, a development tool that can be used to tell interactive stories without having to code anything, Speedwell is also a good example of the alternate routes that exist for people looking to break into game-making without knowing how to code. It still requires a lot of work – the game, at over 50,000 words, is novel-length, and editing that amount of text to keep it consistent, especially with branching story paths, is not easy. However, for someone who might prefer that kind of challenge to the headaches of coding, that might be all the push they need.
Speedwell released in 2014, and garneredsomeattention specifically for how effectively it uses horror and gore. To best experience this game, it's necessary to turn off the lights and put in some noise-cancelling earbuds. Setting the mood properly for Speedwell is important, because if the player is constantly distracted, or has to keep putting it down and picking it up, the ability to be engrossed in the text becomes that much harder, making the story difficult to absorb. Playing it through in one sitting is recommended, including the DLC, if possible.
Another element that makes Speedwell work is the well-written text. Gwaltney's prose is sparse, vivid, and full of little moments that can make the player grow closer to these characters. Like reading a constantly evolving book, the words sometimes grapple with the player, dangling obvious choices and seemingly sensible solutions, only for the player to then have to pay the price that would realistically accompany those options.
This may be annoying to some people. Just as many legacy problems of choice-based games may get under people's skin here or elsewhere. Not all of the choices matter as much as they should, and sometimes there's a disconnect between how the choice is conveyed, and how it plays out. But fans of adventure games and bigger budget experiences have long dealt with these problems. Just as it's inevitable there will be a few typos, these issues will always be there, as one person's doubt, is another person's lie.
The Terror Aboard the Speedwell is a different kind of indie than many gamers may be used to. There is no ESRB rating, there is no Nintendo Seal of Quality. This is grassroots independent development, occupying the same space as fan-made sequels and games made with RPG Maker. But that's not a knock against anything – exploring this avenue to tell stories and create experiences is as valid as spending hundreds of millions of dollars to make a large console game. Oftentimes, grassroots independent development is a springboard into something more. Corpse Partybecame its own franchise after starting off in RPG Maker, after all.
The Terror Aboard The Speedwell: Special Edition Mac Os 11
In addition to the number of games he already hosts on Itch, Javy Gwaltney also works as an associate editor at Game Informer, and is working with his team at Light Machine on a visual novel due out in June called Distress. Successfully crowdfunded back in 2015, Distress looks to use was accomplished with games like Speedwell and take them to the next level. The use of visuals and music appears to be more ambitious than previous works, including The Right Side of Town. Does this mean that Distress will get more attention than Speedwell and Gwaltney's other titles? Most likely, but that doesn't mean Distress will be any better or worse. Titles like Speedwell are worth checking out for what they can deliver. They help show, in their lo-fi, scrappy way, how vast the scope of gaming development can be, and places like itch.io provide a really good way to see a greater sense of this landscape, away from the trappings of AAA production. Sometimes, this kind of insight is needed for games like Speedwell to even exist.
And that's why you may have missed it.
Do you want me to cover a specific game? Let me know via Twitter. Or email me at dcichocki(at)tiltingwindmillstudios.com and I'll take it into consideration. Custom header edited by Brett Stewart.
The Terror Aboard The Speedwell: Special Edition Mac Os X
A version of this post can be found here.